Tuesday, May 20, 2008

Nerdage.net Review: WowWee Chatterbot

Sometimes, all your computer needs is a little personality. Sometimes (*cough beige box cough*) it needs a lot of personality. WowWee's new line of Chatterbots might be the answer.

These collectable, highly stylized character figurines always have something to say about what you are up to -- and it's not always appropriate!

Each Chatterbot features a unique personality and a signature animation. Connect directly to your Mac or PC using the included USB cable, then listen and watch as your Chatterbot entertains you with its unpredictable stream of jokes, dialog, and comments about your virtual life.


WowWee currently offers three models:

Dog/Cat: A dog sitting in a litterbox with a kittie squished underneath.

Devil/Angel: A blue devil with a pitchfork, harp and halo, sitting on a cloud.

Fairy Godfather: A mobster-looking guy dressed like a ballerina. He sits on an easy chair and clutches a magic wand.

Interfacing with email, the web browser, calendars and instant messaging, the Chatterbot is triggered by these data sources and animates and/or makes comments relating to the text. The bots represent an extension of WowWee's robots (such as the Robosapien) which can be programmed to demonstrate certain simple personality traits -- for instance, friendliness or irritability. The Chatterbot can be set to make jokes, spout out trivia, or make wisecracks about the website you're visiting. You can even press buttons to "punish" and "praise" the bot, presumably altering its behavioral parameters.

It's hard to say how hackable these bots are. You can certainly tweak the keywords the bot reacts to in order to customize it to your own tastes. Hardware-wise, other than the animation aspect, the Chatterbot basically serves as a speaker, and in fact the various models can be used as iPod speakers. On the other hand, the Chatterbot's quips are all .WAV files, so it's a simple matter to record your own, as long as you don't expect it to sound the same as its normal voice.

When all is said and done, the Chatterbot has a lot of potential and I'd love to see WowWee support the line over multiple generations. As the interface and personality evolve, expect to see the Chatterbot become more of an electronic pet than a curiosity. Like a program in beta, you can really see its potential while acknowledging that it has only begun its journey.

The Chatterbot may be found at the following stores: Circuit City Online, MacMall.com and the WowWee Online Store. Look for it at Target.com and iQVC.com in the next few weeks.

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Tuesday, May 6, 2008

Empires Crumble, But Giant Robots Are Forever

The following is an interview with Catalyst Game Labs' Herb Beas, line developer for BattleTech.

JB: The whole giant robot craze strikes me as being sort of an '80s phenomenon. The BattleTech game itself came out in 1984. How have you kept the game fresh after all these years?

HB: I think the big thing about that is the story-driven nature of the universe, which is dynamic and ever-evolving. Characters evolve, grow old, and even die in this universe, as do their factions to a certain extent. This gives BattleTech way more depth than a simple "Big Robot A fights Big Robot B" kind of action. There's a depth and a complexity of the universe that's fantastic, yet not really "dumbed down" to childlike simplicity. This opens the universe up to a young audience who likes the look and feel of futuristic fighting robots, and the more adult audience who crave a deeper reasoning behind the war machines and the warriors who drive them.

JB: How have the novels helped define and evolve the game?

HB: There's just no understating the impact of the novel fiction in the expression of this particular universe. In fact, over the twenty-plus year history of this game, we've had almost a hundred novels published between Classic BattleTech and MechWarrior: Dark Age--not to mention the electronically published short stories, serials, and novellas we've put out with BattleCorps, our on-line subscription-based fiction site. Together, all this fiction allows us to show far more depth in the characters, factions, and units found in this game's rich backstory that simply cannot be covered by sourcebooks alone.

JB: I've seen BattleTech players with fantastically painted and detailed figures. Catalyst even includes a painting guide in the boxed set. Why is painting the figures such a huge part of the game?

HB: Well, the machines of this universe--especially the BattleMechs--are the center stage for the game and the action. A core aesthetic, if you will. So the visuals they bring are one of the things that helps drive the universe on the table-top. The true hobbyists who play this game have a genuine interest in expressing that aesthetic as truly as possible on their gaming tables, I think, and many show real talent and dedication with every single work they do. I myself have a large collection of figures, which I have enjoyed painting for hours and hours on end--it's a great hobby in and of itself, even when I find myself with little opportunity to play.

But I would be remiss in pointing out that perfectly painted miniatures are not really a requirement to play this game. Back when BattleTech was in its infancy, some boxed sets were published that provided stand-up cardboard counters to represent the various units. In my own earliest days of playing BattleTech, a friend and I used Lego figures on a hand-drawn hex grid, and most of our players in the greater community are well known for their rather laid-back attitude toward having perfectly painted and descriptive figures. A big collection of finely-painted figures on well-sculpted terrain is beautiful to behold and real fun to play on, but players can enjoy this game just as easily with cardboard chits on a hex grid.

JB: Why has sentient alien life never been a part of the BattleTech universe?

HB: The decision to keep this a human-only universe fits into a key part of core mythos BattleTech had at its inception, and one which separated it from a lot of the sci-fi we had in the 80s, which focused quite a bit on alien invasions in various forms. This was a universe where mankind had spread out, but still couldn't break free of its basic greed and lust for power--not to mention a universe where everyone's war machines were familiar and compatible.

JB: Over the years, did you find the Inner Sphere's history/storyline evolving in ways you didn't expect?

HB: Always! As I mentioned above, this is a very much a "living" universe. It's been a practice from Day One to drop red herrings, hints, and threads all over the place, to be picked up or forgotten later. In some cases, these could become a surprising new twist for a major story arc, or at least a fun plot hook for players to explore in their home games. As big a universe as Classic BattleTech is, there's always room to explore and grow.

JB: The BattleTech RPG allows players to roleplay the humans inside the big robots. Was there any temptation to more closely integrate these rules with the miniatures rules?

HB: Oh, yes. But as a role-playing game, it's got to be more than just that, too. Our new core rulebooks line will ultimately revisit the RPG, in fact, with an eye toward a better integration between the tactical scale of the wargame and the more open nature of down-to-Terra role-playing. We hope that the end result will be something that not only seamlessly interfaces with the wargame, but also works well in its own right as a vehicle for adventures.

JB: How does BattleTech stack up against the competition, e.g. Robotech?

HB: I don't think it's fair to say. I recently did a blog in which I likened Classic BattleTech to a steak dinner, with all the various extras and forms of this game likened to side dishes and seasonings. To me, following that rather weird analogy, other games are other flavors, and who am I to say my steak dinner is better than someone else's preference for, say, chicken? I was a big fan of Robotech back in the 80s, and still have fond memories of that series (and even the game); it simply has a different aesthetic, for a slightly different audience.

JB: What's next for BattleTech?

HB: Well, we're currently in the middle of a core rulebook revival, in the hopes of cleaning and polishing the game and the universe around it. There's also the current Jihad story arc, which we're also about half-way through and which leads to the Dark Age timeline that's represented in the WizKids' MechWarrior game. Beyond that (and even within that), oh, the stories we could tell!

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Sunday, April 20, 2008

Vex Robotics World Championships

Hundreds of high school students from around the planet are flocking to California next month to compete in the first ever world championships, participating in a ball game called Bridge Battle. Played on a 12' x 12' field, two alliances of robots battle it out to place 77 tennis balls in elevated platforms.

As described on the Vex Robotics website:

“Vex Robotics Competitions have given students a hands-on tool to enhance their science, technology, engineering and math (STEM) education and learn critical skills such as teamwork, collaboration, critical thinking, professionalism and problem-solving,” said Tarek Shraibati, a professor at California State University, Northridge and a member of the committee which organizes local robotics competitions. “Winning teams from various Vex programs around the country, and the world, deserve the chance to celebrate their accomplishments and compete with each other. California State University, Northridge decided to help organize and run a Vex World Championship event that would invite all the top teams from various competitions that use Vex Robotics.”


Teams representing the U.S., Great Britain, China, Mexico, Brazil, Canada, Korea, Singapore and Taiwan are expected. Registration and set-up will take place on May 1st, with qualifying matches and the actual competition scheduled for the next two days. The finale includes the performance of an all-robot band, as well as an awards ceremony for the winning teams.

Learn more about the Vex World Championships.

Check out the various Vex kits as well as the Revell Vexplorer Robotics System, the cool robot kit that serves as a commercial alternative to the more classroom-oriented Vex products.

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Tuesday, April 15, 2008

Burning Robot Pants Set to Nancy Sinatra!

See for yourself...



via

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Tuesday, April 8, 2008

Robot Fest

Coming soon to DC:



I'd go on about Robot Fest, but the flyer seems to say it all.

via Make

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VEXplorer Contest Announces Semi-Finalists

Get a free robotics kit, build a cool robot, and get a college scholarship. What's not to like? Robot Magazine, VEX manufacturer Innovation First, and SolidWorks Corporation teamed up with Revell (known -- until now -- mainly for their plastic models) to offer a contest.

Online participants submitted an idea for a robot, and free VEXplorer Robotics Systems were sent to the 25 most creative inventors. The contest website listed some semi-finalists' ideas: "Protecting koi fish from a curious crane, launching cigarette butts back at their polluting perpetrators, playing fetch with a pet dog [and] dealing cards at the next poker night."

Contestants have until June 1st to design, build and videotape their robots. Judged by Mythbuster and robotics guru Grant Imahara, bots will rated on creativity both in engineering and cinematography, as well as usage of all the kit components. The winner gets a $5,000 college scholarship, the second-place contestant receives a $2,000 scholarship, and the ten third prize recipients get $200 VEX gift certificates.

The VEXplorer system is a offshoot of VEX, a building set slash robotics system meant for the educational market. VEXplorer provides a more structured experience, with a claw, a wireless video camera and all-terrain wheels.

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Thursday, March 27, 2008

Self-Propelled Drum Machine



This awesome robot comes equipped with drumsticks, and uses ultrasonic sensors to navigate around obstacles and seek out an object to beat on. The bot even records the audio of its performance and samples this into future performances.

Built by a guy named fritsl, the bot cost $120 to build and runs a long time on four AAs -- "I just know that it runs for hours, more than my wife can stand to listen to," fritsl said. There is a thorough write-up on letsmakerobots.com.

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Monday, March 10, 2008

Snake-Bot Roundup

Well, it's Monday, and that can mean only one thing: Snake Bot time. I tried to come up with a Snakes on a Plane joke but my creativity failed me, so let's just get to it.



The Wowwee Roboboa doesn't actually slither, its body has four angled segments that rotate independently. The Roboboa is available only from Wowwee's web site.

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A project by Chris Meyers, this prototype tentacle wins points for beauty and potential.



Via the MAKE Flickr Pool.

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This next one is one of the few snake bots I've seen that actually comes close to the full mobility of a real snake. A prototype, it still requires a hard line to supply it with power and data.



project details

via hack-a-day

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A cool snake bot that can actually swim!



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This one has the most realistic slither I've seen thus far:



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Some snake bots fake the slither with wheels. The Aiko, created by Aksel Transeth and some of his colleagues at the Norwegian University of Science and Technology, uses an actual slither action!



Via New Scientist

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This bot, built by Merlin Robotics of the UK, boasts two innovations of note: pneumatic "muscle" actuation and optical position sensors that allows the operator to track the exact position of the robot's body.



Via Robot World News

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Thursday, February 28, 2008

Rise of the EduBot

Angle ViewRobot-loving kids must be on cloud 9. Seems that every day someone's making it easier to learn about and make robots. Start with countless mom & pop kit-sellers (Google "robot kit" if you don't believe me.) How about LEGO MINDSTORMS? Even Zoob's getting in on the action with their Zoob Mover set.

Recently, Heathkit announced they would resume distribution of their HE-Robot, a classic edubot of yore. Actually a remix of the 914 PC-BOT by White Box Robotics, the "extreme edition" 914 runs $7,995. Say what?! Eight large and you don't even get to build the sucker? That makes the MINDSTORMS tab seem merely allowance-busting by comparison. 914 fans would argue that they're apples and oranges. White Box's offering sports what amounts to a fairly formidable desktop computer on board; the kits out there have, at best, programmable microcontrollers that must be configured via a separate PC.

Still, eight grand buys a lot of Vex.

And what, pray tell, is Vex? Imagine building your own robot from Erector-esque metal girders and plates. You get to learn about how the gears work, configure tires (rubber tires or plastic treads, small or large?) and program the microcontroller to obey your commands. Everything about Vex (particularly the Vex Robotics Starter Kit) is optimized for educational users. (Pure hobbyists might prefer the Vexplorer.)

The first robot you work on with the Starter Set is the SquareBot, a simple roller. Basically a square of girders with four wheels, two motors, batteries, the microcontroller and RF receiver. It was easy but satisfying to make. One pleasant surprise was that the bot needed absolutely no tinkering after completion. As long as you attached the connectors to the right ports, the settings of the microcontroller defaulted to this bot so it was ready to roll as soon as the batteries popped in -- very encouraging for kids, I'm sure.

So how is Vex good for students? Let me count the ways. The manual teaches the basics of gears and structural integrity. Plus, its pages are loose-leaf, allowing teams of kids to divvy up the various components and work on them separately, before coming together and assembling the project. Best of all, you can swap out frequency crystals in the controllers so multiple teams can operate in the same classroom without crossing signals. Finally, while challenging, Vex is simple enough for kids to work on without help. Of course there are a bunch of add-ons like tank treads, advanced sensors, and pneumatics to up the ante on students who have already mastered the basic stuff. According to the Web site, WiFi enabled bots are in the works!

Here's some more information if you're interested:

YouTube video of an awesome multi-legged Vex walker

Robot Magazine article on the Vexplorer

Robot Magazine article on the Mythbusters fellas playing around with Vex

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Saturday, February 16, 2008

Hex Bugs, Crawling on a Floor Near You

Hex Bug

The last few years have seen a wonderful renaissance in the consumer robotics field, with sophisticated and educational robot kits all over the place. The prices have remained reasonable; excellent kits are available in the in the hundreds, rather than the thousands of dollars. Even better, these high-end systems have begun to create a "trickle down" effect where the mechanics and sensors of have begin to appear in products of the stocking-stuffer price range.

Case in point, the Hex Bug, a robotic insect that scuttles around on six legs. Produced by VexLabs, an educational robot manufacturer known primarily for the VEX Robotics Design System (imagine LEGO Mindstorms meets Erector) the Hex Bug is marketed as being "intelligent" and "obedient" by which they mean once turned on, the Hex Bug needs no controller; it moves autonomously, responding to tactile input from its two antenna bump sensors, as well as reacting to audio stimuli via its sound sensor.

Coming in five cosmetically different versions named using the NATO phonetic alphabet, the Hex Bugs measure just a couple of inches long and weigh in at around 17 grams. They embody part of the BEAM robot autonomy, though they use button cells rather than solar panels for power. But some day? How cool would it be to have autonomous Hex Bugs interacting with real ones?

The Hex Bugs are available at Radio Shack or at VexLab's online store. And for GeekKids, the company has a cool-sounding Hex Bug fundraising program -- wouldn't you rather buy a robot than a candy bar?

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NERDAGE.NET is a technology and gaming blog by John Baichtal. Comments can be sent to jbgeekdad (at) yahoo (dot) com.

Thanks to Tomkin Coleman for all his help!